FOUND a nest · sleep · Digger rite · claim Clay Hollow · raise a line
MOLE DEEP
A bloodline · not a weekend
You are one kit. The earth remembers older moles. Found a nest, raise a line, claim the hollows they left — clay, fossil, fire, frost, and the starless void. Gear is earned by sites and rites, not by a lucky pile of stone.
Touch: stick to dig · ACT is context · USE pack · CLAW fights · release to hide.
Keys: WASD dig · E Act · C Use · Space Claw · release to hide.
Bases: first FOUND is free. ROAD a line out. FOUND again at the far end — the 2nd base is expensive. Then road, base, road…
Sites: far tunnels in each layer can be claimed. Each hollow unlocks the next crafts. After the five great sites, Lost Halls go on forever.
Crafts hide: recipes stay ??? until you find the ore and take the site. Nothing maxes out in one trip.
Family: feed pups until they grow. Foragers bring food. Guards watch the mouth. Keepers tend the young. Pioneers hold distant halls. Then a new litter.
Home: FOUND a nest · EXPAND rooms · ROAD a line · CRAFT at the bench · walk in to empty the pack.
Caught
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Time 0:00
Day 1
Depth 0
Fed 0
Line Kit
Workshop
Tap BACK anytime — you are never stuck
Green = you have the ore. Red = dig more. That is the only lock.
Red chips = you are short of ore. Nothing else locks a craft. First nest is free; the next one costs a pile and must sit on a road from home.
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ACHIEVEMENT
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Paused
A bloodline, not a weekend. Rites change you. Sites unlock crafts. Family keeps the work going.