MOLE DEEP

A bloodline · not a weekend

You are one kit. The earth remembers older moles. Found a nest, raise a line, claim the hollows they left — clay, fossil, fire, frost, and the starless void. Gear is earned by sites and rites, not by a lucky pile of stone.

  • Touch: stick to dig · ACT is context · USE pack · CLAW fights · release to hide.
  • Keys: WASD dig · E Act · C Use · Space Claw · release to hide.
  • Bases: first FOUND is free. ROAD a line out. FOUND again at the far end — the 2nd base is expensive. Then road, base, road…
  • Sites: far tunnels in each layer can be claimed. Each hollow unlocks the next crafts. After the five great sites, Lost Halls go on forever.
  • Crafts hide: recipes stay ??? until you find the ore and take the site. Nothing maxes out in one trip.
  • Family: feed pups until they grow. Foragers bring food. Guards watch the mouth. Keepers tend the young. Pioneers hold distant halls. Then a new litter.
  • Home: FOUND a nest · EXPAND rooms · ROAD a line · CRAFT at the bench · walk in to empty the pack.